Struct ovr_sys::ovrLayerEyeMatrix
[−]
[src]
#[repr(C)]pub struct ovrLayerEyeMatrix { pub _align: [isize; 0], pub Header: ovrLayerHeader, pub ColorTexture: [ovrTextureSwapChain; 2], pub Viewport: [ovrRecti; 2], pub RenderPose: [ovrPosef; 2], pub Matrix: [ovrMatrix4f; 2], pub SensorSampleTime: f64, }
Describes a layer that specifies a monoscopic or stereoscopic view.
This uses a direct 3x4 matrix to map from view space to the UV coordinates.
It is essentially the same thing as ovrLayerEyeFov but using a much
lower level. This is mainly to provide compatibility with specific apps.
Unless the application really requires this flexibility, it is usually better
to use ovrLayerEyeFov.
Three options exist with respect to mono/stereo texture usage:
* ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively.
Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively.
* ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL,
and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0].
* ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and
Viewport[1] both refer to that rendering.
Fields
_align: [isize; 0]
Header: ovrLayerHeader
Header.Type must be ovrLayerType_EyeMatrix.
ColorTexture: [ovrTextureSwapChain; 2]
ovrTextureSwapChains for the left and right eye respectively.
The second one of which can be NULL for cases described above.
Viewport: [ovrRecti; 2]
Specifies the ColorTexture sub-rect UV coordinates.
Both Viewport[0] and Viewport[1] must be valid.
RenderPose: [ovrPosef; 2]
Specifies the position and orientation of each eye view, with the position specified in meters.
RenderPose will typically be the value returned from ovr_CalcEyePoses,
but can be different in special cases if a different head pose is used for rendering.
Matrix: [ovrMatrix4f; 2]
Specifies the mapping from a view-space vector to a UV coordinate on the textures given above.
P = (x,y,z,1)*Matrix TexU = P.x/P.z TexV = P.y/P.z
SensorSampleTime: f64
Specifies the timestamp when the source ovrPosef (used in calculating RenderPose)
was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds
around the instant the application calls ovr_GetTrackingState
The main purpose for this is to accurately track app tracking latency.
Trait Implementations
impl Debug for ovrLayerEyeMatrix[src]
impl Copy for ovrLayerEyeMatrix[src]
impl Clone for ovrLayerEyeMatrix[src]
fn clone(&self) -> ovrLayerEyeMatrix
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more