Struct ovr_sys::ovrLayerEyeFov
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[src]
#[repr(C)]pub struct ovrLayerEyeFov { pub _align: [isize; 0], pub Header: ovrLayerHeader, pub ColorTexture: [ovrTextureSwapChain; 2], pub Viewport: [ovrRecti; 2], pub Fov: [ovrFovPort; 2], pub RenderPose: [ovrPosef; 2], pub SensorSampleTime: f64, }
Describes a layer that specifies a monoscopic or stereoscopic view.
This is the kind of layer that's typically used as layer 0 to ovr_SubmitFrame,
as it is the kind of layer used to render a 3D stereoscopic view.
Three options exist with respect to mono/stereo texture usage:
* ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively.
Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively.
* ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL,
and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0].
* ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and
Viewport[1] both refer to that rendering.
Fields
_align: [isize; 0]
Header: ovrLayerHeader
Header.Type must be ovrLayerType_EyeFov.
ColorTexture: [ovrTextureSwapChain; 2]
ovrTextureSwapChains for the left and right eye respectively.
The second one of which can be NULL for cases described above.
Viewport: [ovrRecti; 2]
Specifies the ColorTexture sub-rect UV coordinates.
Both Viewport[0] and Viewport[1] must be valid.
Fov: [ovrFovPort; 2]
The viewport field of view.
RenderPose: [ovrPosef; 2]
Specifies the position and orientation of each eye view, with the position specified in meters.
RenderPose will typically be the value returned from ovr_CalcEyePoses,
but can be different in special cases if a different head pose is used for rendering.
SensorSampleTime: f64
Specifies the timestamp when the source ovrPosef (used in calculating RenderPose)
was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds
around the instant the application calls ovr_GetTrackingState
The main purpose for this is to accurately track app tracking latency.
Trait Implementations
impl Debug for ovrLayerEyeFov[src]
impl Copy for ovrLayerEyeFov[src]
impl Clone for ovrLayerEyeFov[src]
fn clone(&self) -> ovrLayerEyeFov
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more