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use ::{ ovrResult, ovrSession, ovrTextureSwapChainDesc, ovrTextureSwapChain, ovrMirrorTexture, ovrMirrorTextureDesc }; use ::libc::{ c_int, c_void, }; use ::winapi::guiddef::IID; use ::winapi::unknwnbase::IUnknown; //----------------------------------------------------------------------------------- // ***** Direct3D Specific extern "C" { /// Create Texture Swap Chain suitable for use with Direct3D 11 and 12. /// /// **in** `session` Specifies an `ovrSession` previously returned by `ovr_Create`. /// /// **in** `d3dPtr` Specifies the application's `D3D11Device` to create resources with or the `D3D12CommandQueue` /// which must be the same one the application renders to the eye textures with. /// /// **in** `desc` Specifies requested texture properties. See notes for more info about texture format. /// /// **in** `bindFlags` Specifies what `ovrTextureBindFlags` the application requires for this texture chain. /// /// **out** `out_TextureSwapChain` Returns the created `ovrTextureSwapChain`, which will be valid upon a successful return value, else it will be NULL. /// This texture chain must be eventually destroyed via `ovr_DestroyTextureSwapChain` before destroying the session with `ovr_Destroy`. /// /// Returns an `ovrResult` indicating success or failure. In the case of failure, use /// `ovr_GetLastErrorInfo` to get more information. /// /// **Note**: The texture format provided in the desc should be thought of as the format the distortion-compositor will use for the /// `ShaderResourceView` when reading the contents of the texture. To that end, it is highly recommended that the application /// requests texture swapchain formats that are in sRGB-space (e.g. `OVR_FORMAT_R8G8B8A8_UNORM_SRGB`) as the compositor /// does sRGB-correct rendering. As such, the compositor relies on the GPU's hardware sampler to do the sRGB-to-linear /// conversion. If the application still prefers to render to a linear format (e.g. `OVR_FORMAT_R8G8B8A8_UNORM`) while handling the /// linear-to-gamma conversion via HLSL code, then the application must still request the corresponding sRGB format and also use /// the `ovrTextureMisc_DX_Typeless` flag in the `ovrTextureSwapChainDesc`'s Flag field. This will allow the application to create /// a RenderTargetView that is the desired linear format while the compositor continues to treat it as sRGB. Failure to do so /// will cause the compositor to apply unexpected gamma conversions leading to gamma-curve artifacts. The `ovrTextureMisc_DX_Typeless` /// flag for depth buffer formats (e.g. `OVR_FORMAT_D32_FLOAT`) is ignored as they are always converted to be typeless. /// /// see [`ovr_GetTextureSwapChainLength`](../fn.ovr_GetTextureSwapChainLength.html), [`ovr_GetTextureSwapChainCurrentIndex`](../fn.ovr_GetTextureSwapChainCurrentIndex.html), [`ovr_GetTextureSwapChainDesc`](../fn.ovr_GetTextureSwapChainDesc.html), [`ovr_GetTextureSwapChainBufferDX`](fn.ovr_GetTextureSwapChainBufferDX.html), [`ovr_DestroyTextureSwapChain`](../fn.ovr_DestroyTextureSwapChain.html) /// pub fn ovr_CreateTextureSwapChainDX(session: ovrSession, d3dPtr: * mut IUnknown, desc: * const ovrTextureSwapChainDesc, out_TextureSwapChain: * mut ovrTextureSwapChain) -> ovrResult; /// Get a specific buffer within the chain as any compatible COM interface (similar to `QueryInterface`) /// /// **in** `session` Specifies an `ovrSession` previously returned by `ovr_Create`. /// /// **in** `chain` Specifies an `ovrTextureSwapChain` previously returned by `ovr_CreateTextureSwapChainDX` /// /// **in** `index` Specifies the index within the chain to retrieve. Must be between 0 and length (see `ovr_GetTextureSwapChainLength`), /// or may pass -1 to get the buffer at the `CurrentIndex` location. (Saving a call to `GetTextureSwapChainCurrentIndex`) /// /// **in** `iid` Specifies the interface ID of the interface pointer to query the buffer for. /// /// **out** `out_Buffer` Returns the COM interface pointer retrieved. /// /// Returns an `ovrResult` indicating success or failure. In the case of failure, use /// `ovr_GetLastErrorInfo` to get more information. /// /// **Example code, not translated from C** /// /// ```ignore /// ovr_GetTextureSwapChainBufferDX(session, chain, 0, IID_ID3D11Texture2D, &d3d11_texture); /// ovr_GetTextureSwapChainBufferDX(session, chain, 1, IID_PPV_ARGS(&dxgi_resource)); /// ``` /// pub fn ovr_GetTextureSwapChainBufferDX(session: ovrSession, chain: ovrTextureSwapChain, index: c_int, iid: IID, out_Buffer: *mut *mut c_void) -> ovrResult; /// Create Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application. /// /// A second call to `ovr_CreateMirrorTextureDX` for a given ovrSession before destroying the first one /// is not supported and will result in an error return. /// /// **in** `session` Specifies an `ovrSession` previously returned by `ovr_Create`. /// /// **in** `d3dPtr` Specifies the application's `D3D11Device` to create resources with or the `D3D12CommandQueue` /// which must be the same one the application renders to the textures with. /// /// **in** `desc` Specifies requested texture properties. See notes for more info about texture format. /// /// **out** `out_MirrorTexture` Returns the created `ovrMirrorTexture`, which will be valid upon a successful return value, else it will be NULL. /// This texture must be eventually destroyed via `ovr_DestroyMirrorTexture` before destroying the session with `ovr_Destroy`. /// /// Returns an `ovrResult` indicating success or failure. In the case of failure, use /// `ovr_GetLastErrorInfo` to get more information. /// /// **Note**: The texture format provided in the desc should be thought of as the format the compositor will use for the `RenderTargetView` when /// writing into mirror texture. To that end, it is highly recommended that the application requests a mirror texture format that is /// in sRGB-space (e.g. `OVR_FORMAT_R8G8B8A8_UNORM_SRGB`) as the compositor does sRGB-correct rendering. If however the application wants /// to still read the mirror texture as a linear format (e.g. `OVR_FORMAT_R8G8B8A8_UNORM`) and handle the sRGB-to-linear conversion in /// HLSL code, then it is recommended the application still requests an sRGB format and also use the `ovrTextureMisc_DX_Typeless` flag in the /// `ovrMirrorTextureDesc`'s Flags field. This will allow the application to bind a `ShaderResourceView` that is a linear format while the /// compositor continues to treat is as sRGB. Failure to do so will cause the compositor to apply unexpected gamma conversions leading to /// gamma-curve artifacts. /// /// /// **Example code, not translated from C** /// /// ```ignore /// ovrMirrorTexture mirrorTexture = nullptr; /// ovrMirrorTextureDesc mirrorDesc = {}; /// mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; /// mirrorDesc.Width = mirrorWindowWidth; /// mirrorDesc.Height = mirrorWindowHeight; /// ovrResult result = ovr_CreateMirrorTextureDX(session, d3d11Device, &mirrorDesc, &mirrorTexture); /// [...] /// // Destroy the texture when done with it. /// ovr_DestroyMirrorTexture(session, mirrorTexture); /// mirrorTexture = nullptr; /// ``` /// /// see `ovr_GetMirrorTextureBufferDX`, `ovr_DestroyMirrorTexture` /// pub fn ovr_CreateMirrorTextureDX(session: ovrSession, d3dPtr: *mut IUnknown, desc: *const ovrMirrorTextureDesc, out_MirrorTexture: *mut ovrMirrorTexture) -> ovrResult; /// Get the underlying buffer as any compatible COM interface (similar to `QueryInterface`) /// /// **in** `session` Specifies an `ovrSession` previously returned by `ovr_Create`. /// /// **in** `mirrorTexture` Specifies an `ovrMirrorTexture` previously returned by `ovr_CreateMirrorTextureDX` /// /// **in** `iid` Specifies the interface ID of the interface pointer to query the buffer for. /// /// **out** `out_Buffer` Returns the COM interface pointer retrieved. /// /// Returns an `ovrResult` indicating success or failure. In the case of failure, use /// `ovr_GetLastErrorInfo` to get more information. /// /// **Example code, not translated from C** /// /// ```ignore /// ID3D11Texture2D* d3d11Texture = nullptr; /// ovr_GetMirrorTextureBufferDX(session, mirrorTexture, IID_PPV_ARGS(&d3d11Texture)); /// d3d11DeviceContext->CopyResource(d3d11TextureBackBuffer, d3d11Texture); /// d3d11Texture->Release(); /// dxgiSwapChain->Present(0, 0); /// ``` /// pub fn ovr_GetMirrorTextureBufferDX(session: ovrSession, mirrorTexture: ovrMirrorTexture, iid: IID, out_Buffer: *mut *mut c_void) -> ovrResult; }